We live in a world flooded with stimuli, a world of break-neck speed. As James Gleick writes in his 1999 exploration of temporal phenomena Faster: The Acceleration of Just About Everything,
[W]e are awash in things, in information, in news, in the old rubble and shiny new toys of our complex civilization, and — strange, perhaps — stuff means speed. The wave patterns of all these facts and choices flow and crash about us at a heightened frequency. We live in the buzz. We wish to live intensely, and we wonder about the consequences.
But, as Gandhi supposedly said:
There is more to life than simply increasing its speed.
So how does all of this relate to video games? Continue Reading