After much deliberation, here are Boss Wave’s favorite games of 2014. There’s not as much crossover as there was last year and there’s been plenty of confusion over non-2014 games somehow making the 2014 lists… but the results are a fun compilation of a lot of the best stuff we played over the past year. Make sure to tune into the companion episode #079 and, as always, we’d love to hear any thoughts you might have so give us a shout!
Hey, remember that Top Games of 2013 list we had a show about all those moons ago? Oh yeah, well here it is in all its official written glory. 2013 was a hell of a year in gaming and will probably be remembered as the last banner year for two aging consoles giving way to their shiny new successors. Whether it was a big AAA title like The Last of Us or GTAV, a little indie like Brothers: A Tale of Two Sons or an artsy platformer like Rayman Legends, 2013 had something on offer for everyone. Continue Reading
With next gen officially upon us, we here at Boss Wave have taken a look back at the cream of the crop of the last generation. And what a generation it was, with no shortage of excellent, inspiring and outright transformative entries in the medium. Hard choices all around. Here are our lists. Let us know what you think. Continue Reading
With the impending release of both the Xbox One and the PS4, next-gen is right around the corner. The current generation has brought us no shortage of innovations, advances and altogether fantastic games. In that spirit we’ve compiled a list of the games each of us here at Boss Wave think were underrated, under-played or otherwise under-appreciated. Here you go: Continue Reading
The mobile gaming market is a crowded place. Games stand uncomfortably, shoulder to shoulder, looking up with puppy dog eyes, begging to be picked up and taken home. They wait in a valley of hope and gaze upwards towards their gods: a few very profitable “free” games that have made their fortunes by slowly (sometimes insidiously) draining bank accounts via micro-transactions. Continue Reading
During his E3 presentation, President and CEO of Sony Entertainment America Jack Tretton looked like a man enjoying himself. And why wouldn’t he be? His company’s principal rival had for weeks battled bad press following its Xbox One reveal in May, and while Microsoft’s presentation at E3 revealed a strong lineup of games, the confusing details surrounding the One’s handling of second hand games at the time cast a shadow over its entire presentation. Everyone loves presenting good news, and the audience was eating it up. Continue Reading
My dad is ultra-competitive. As a kid, he’d only play a game with me if he knew he’d win. We used to play a lot of checkers. He consistently crushed me, but I was either a glutton for punishment or just enjoyed spending time with him, so I kept resetting the board. Continue Reading
We live in a world flooded with stimuli, a world of break-neck speed. As James Gleick writes in his 1999 exploration of temporal phenomena Faster: The Acceleration of Just About Everything,
[W]e are awash in things, in information, in news, in the old rubble and shiny new toys of our complex civilization, and — strange, perhaps — stuff means speed. The wave patterns of all these facts and choices flow and crash about us at a heightened frequency. We live in the buzz. We wish to live intensely, and we wonder about the consequences.
But, as Gandhi supposedly said:
There is more to life than simply increasing its speed.
So how does all of this relate to video games? Continue Reading
Saints Row fans down under have been given a reprieve of sorts with news that Volition’s upcoming Saints Row IV has finally been given classification in Australia. As a country that began as a colony of criminals, it shouldn’t come as a surprise that our government continues to feel they must constantly educate and correct adult behaviour. Continue Reading
Over the last several years, I’ve noticed a growing trend in game design that seemingly coincides with the movie industry’s love affair with ‘shaky cam’. It’s one of those artistic choices that can either enhance an experience – adding drama and a deeper sense of immersion – or be abused to the detriment of all other elements. Unfortunately for some, even a masterful implementation of wobbliness can provoke an unpleasant physical response, ranging from mild disorientation to full on vertigo. Continue Reading